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聪明的大脑文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
勤劳的双手文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
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注意:本站只提供教程,不提供任何成品+工具+软件链接,仅限用于学习和研究。文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
导语
每日游戏更新系列——今天带大家解锁消消乐小游戏!文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
一天深夜,我像往常一样快乐地遨游在互联网的海洋里,猝不及防地接到了一个电话。文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
屏幕上一个触目惊心的大字:妈。文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
我一边动作迟缓地按下通话键,一边迅速反省是不是刚才发朋友圈忘记屏蔽,被她发现我又在熬夜了。文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
电话那头果然传来了她火急火燎的声音,但我猜中了开头,却猜不到这结局。文章源自灵鲨社区-https://www.0s52.com/bcjc/pythonjc/7489.html
我妈说:“还没睡觉吧,给我解锁一下消消乐的新关卡。”
我还在判断她的操作是有意试探还是虚晃一枪时,她已经开始着急了:“快点,就差最后一个人了,我在等着你啊!”
对于不想睡觉的人来说,每个辗转难眠的夜晚都是相似的,但同样清醒如鸡的我和我妈却有着各自不同的快乐源泉!
正文
其实消消乐的话主题的素材可以随意一点儿, 可以是月饼中秋版本的,动漫版本的等等等.......万物皆可。
这边准备了2组消消乐的主题:1.表情包消消乐;2.十二生肖。
设置拼图游戏精灵类:
- class gemSprite(pygame.sprite.Sprite):
- def __init__(self, img_path, size, position, downlen, **kwargs):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(img_path)
- self.image = pygame.transform.smoothscale(self.image, size)
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = position
- self.downlen = downlen
- self.target_x = position[0]
- self.target_y = position[1] + downlen
- self.type = img_path.split('/')[-1].split('.')[0]
- self.fixed = False
- self.speed_x = 10
- self.speed_y = 10
- self.direction = 'down'
拼图上下左右移动:
- def move(self):
- if self.direction == 'down':
- self.rect.top = min(self.target_y, self.rect.top+self.speed_y)
- if self.target_y == self.rect.top:
- self.fixed = True
- elif self.direction == 'up':
- self.rect.top = max(self.target_y, self.rect.top-self.speed_y)
- if self.target_y == self.rect.top:
- self.fixed = True
- elif self.direction == 'left':
- self.rect.left = max(self.target_x, self.rect.left-self.speed_x)
- if self.target_x == self.rect.left:
- self.fixed = True
- elif self.direction == 'right':
- self.rect.left = min(self.target_x, self.rect.left+self.speed_x)
- if self.target_x == self.rect.left:
- self.fixed = True
定义游戏类开始游戏主循环:
- class gemGame():
- def __init__(self, screen, sounds, font, gem_imgs, cfg, **kwargs):
- self.info = 'Gemgem'
- self.screen = screen
- self.sounds = sounds
- self.font = font
- self.gem_imgs = gem_imgs
- self.cfg = cfg
- self.reset()
- def start(self):
- clock = pygame.time.Clock()
- # 遍历整个游戏界面更新位置
- overall_moving = True
- # 指定某些对象个体更新位置
- individual_moving = False
- # 定义一些必要的变量
- gem_selected_xy = None
- gem_selected_xy2 = None
- swap_again = False
- add_score = 0
- add_score_showtimes = 10
- time_pre = int(time.time())
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
- pygame.quit()
- sys.exit()
- elif event.type == pygame.MOUSEBUTTONUP:
- if (not overall_moving) and (not individual_moving) and (not add_score):
- position = pygame.mouse.get_pos()
- if gem_selected_xy is None:
- gem_selected_xy = self.checkSelected(position)
- else:
- gem_selected_xy2 = self.checkSelected(position)
- if gem_selected_xy2:
- if self.swapGem(gem_selected_xy, gem_selected_xy2):
- individual_moving = True
- swap_again = False
- else:
- gem_selected_xy = None
- if overall_moving:
- overall_moving = not self.dropGems(0, 0)
- # 移动一次可能可以拼出多个3连块
- if not overall_moving:
- res_match = self.isMatch()
- add_score = self.removeMatched(res_match)
- if add_score > 0:
- overall_moving = True
- if individual_moving:
- gem1 = self.getGemByPos(*gem_selected_xy)
- gem2 = self.getGemByPos(*gem_selected_xy2)
- gem1.move()
- gem2.move()
- if gem1.fixed and gem2.fixed:
- res_match = self.isMatch()
- if res_match[0] == 0 and not swap_again:
- swap_again = True
- self.swapGem(gem_selected_xy, gem_selected_xy2)
- self.sounds['mismatch'].play()
- else:
- add_score = self.removeMatched(res_match)
- overall_moving = True
- individual_moving = False
- gem_selected_xy = None
- gem_selected_xy2 = None
- self.screen.fill((135, 206, 235))
- self.drawGrids()
- self.gems_group.draw(self.screen)
- if gem_selected_xy:
- self.drawBlock(self.getGemByPos(*gem_selected_xy).rect)
- if add_score:
- if add_score_showtimes == 10:
- random.choice(self.sounds['match']).play()
- self.drawAddScore(add_score)
- add_score_showtimes -= 1
- if add_score_showtimes < 1:
- add_score_showtimes = 10
- add_score = 0
- self.remaining_time -= (int(time.time()) - time_pre)
- time_pre = int(time.time())
- self.showRemainingTime()
- self.drawScore()
- if self.remaining_time <= 0:
- return self.score
- pygame.display.update()
- clock.tick(self.cfg.FPS)
既然是游戏拿肯定是有加分设置的、玩游戏要设置一个时间限制更有趣。
- def showRemainingTime(self):
- remaining_time_render = self.font.render('CountDown: %ss' % str(self.remaining_time), 1, (85, 65, 0))
- rect = remaining_time_render.get_rect()
- rect.left, rect.top = (self.cfg.SCREENSIZE[0]-201, 6)
- self.screen.blit(remaining_time_render, rect)
- def drawScore(self):
- score_render = self.font.render('SCORE:'+str(self.score), 1, (85, 65, 0))
- rect = score_render.get_rect()
- rect.left, rect.top = (10, 6)
- self.screen.blit(score_render, rect)
- def drawAddScore(self, add_score):
- score_render = self.font.render('+'+str(add_score), 1, (255, 100, 100))
- rect = score_render.get_rect()
- rect.left, rect.top = (250, 250)
- self.screen.blit(score_render, rect)
三个图片相同即可消除:
- def removeMatched(self, res_match):
- if res_match[0] > 0:
- self.generateNewGems(res_match)
- self.score += self.reward
- return self.reward
- return 0
定义下来的图片特效:
- def dropGems(self, x, y):
- if not self.getGemByPos(x, y).fixed:
- self.getGemByPos(x, y).move()
- if x < self.cfg.NUMGRID - 1:
- x += 1
- return self.dropGems(x, y)
- elif y < self.cfg.NUMGRID - 1:
- x = 0
- y += 1
- return self.dropGems(x, y)
- else:
- return self.isFull()
拼图的位置交换:
- def swapGem(self, gem1_pos, gem2_pos):
- margin = gem1_pos[0] - gem2_pos[0] + gem1_pos[1] - gem2_pos[1]
- if abs(margin) != 1:
- return False
- gem1 = self.getGemByPos(*gem1_pos)
- gem2 = self.getGemByPos(*gem2_pos)
- if gem1_pos[0] - gem2_pos[0] == 1:
- gem1.direction = 'left'
- gem2.direction = 'right'
- elif gem1_pos[0] - gem2_pos[0] == -1:
- gem2.direction = 'left'
- gem1.direction = 'right'
- elif gem1_pos[1] - gem2_pos[1] == 1:
- gem1.direction = 'up'
- gem2.direction = 'down'
- elif gem1_pos[1] - gem2_pos[1] == -1:
- gem2.direction = 'up'
- gem1.direction = 'down'
- gem1.target_x = gem2.rect.left
- gem1.target_y = gem2.rect.top
- gem1.fixed = False
- gem2.target_x = gem1.rect.left
- gem2.target_y = gem1.rect.top
- gem2.fixed = False
- self.all_gems[gem2_pos[0]][gem2_pos[1]] = gem1
- self.all_gems[gem1_pos[0]][gem1_pos[1]] = gem2
- return True
附游戏主程序界面:
- import os
- import sys
- import cfg
- import pygame
- from modules import *
- def main():
- pygame.init()
- screen = pygame.display.set_mode(cfg.SCREENSIZE)
- pygame.display.set_caption('消消乐小游戏')
- # 加载背景音乐
- pygame.mixer.init()
- pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
- pygame.mixer.music.set_volume(0.6)
- pygame.mixer.music.play(-1)
- # 加载音效
- sounds = {}
- sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
- sounds['match'] = []
- for i in range(6):
- sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
- # 加载字体
- font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
- # 图片加载
- gem_imgs = []
- for i in range(1, 8):
- gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
- # 主循环
- game = gemGame(screen, sounds, font, gem_imgs, cfg)
- while True:
- score = game.start()
- flag = False
- # 一轮游戏结束后玩家选择重玩或者退出
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
- pygame.quit()
- sys.exit()
- elif event.type == pygame.KEYUP and event.key == pygame.K_r:
- flag = True
- if flag:
- break
- screen.fill((135, 206, 235))
- text0 = 'Final score: %s' % score
- text1 = 'Press <R> to restart the game.'
- text2 = 'Press <Esc> to quit the game.'
- y = 150
- for idx, text in enumerate([text0, text1, text2]):
- text_render = font.render(text, 1, (85, 65, 0))
- rect = text_render.get_rect()
- if idx == 0:
- rect.left, rect.top = (212, y)
- elif idx == 1:
- rect.left, rect.top = (122.5, y)
- else:
- rect.left, rect.top = (126.5, y)
- y += 100
- screen.blit(text_render, rect)
- pygame.display.update()
- game.reset()
- '''run'''
- if __name__ == '__main__':
- main()
效果图:
说实话这个表情包版本的找的好哇!哈哈哈 很多相似的找都找不出来~
这个是真卡哇伊哈哈哈 适合家里的小朋友玩~
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